FS EARTH TILES E 'network for many months, I had downloaded some time but then I never used. This weekend I made a commitment and I tried to understand the operation and in a few hours ... I made a scene "private" in northern Italy photorealism. I'm talking about
FS Earth Tiles , a program that does it all, download the images from Virtual Earth or from other servers, place the millimeter and converts any scenario, at resolutions not possible until recently, according to the language FS (2004 or X). And here we are today carried out a scenario with one meter resolution, where it is possible to recognize each house overflown.
course, are the limits, the more difficult to overcome is the construction of "automatic" autogen a decent, but reading some threads on specialized forums , it seems we're moving to the right way: you're learning how to make the 'autogen vector starting from the techniques underlying the implementation of GPS maps. If this happens, the creation of a photorealistic scene with buildings and trees represented in the right place would be much faster to implement, and would be the real future of flight simulation.
Here I leave you some links to explore the theme:
SIRX 2009 The project site Frank Dainese
Tutorial FS Earth Tiles 's Blog
FSX autogen
Some images created manually
Here you can see pictures of the scenery created by me, not retracted with Photoshop or other artifice: it seems a good start to better understand how the program works!
The Resegone
The Cornizzolo
The Horns of Canzo
The fertile and fertile Brianza